Firstly, to the 100k+ people we have in our community across Discord and Twitter, thank you for the ❤️ and support. Our BattleFly team is now close to 30 people strong and we can’t wait to share what we’ve been building.
This post will cover some key details about the upcoming mint, marketplace, launch and gameplay.
And here’s the detail…
The Genesis Cocoon mint will take place at mint.battlefly.game on Wednesday 9am PST.
We will be publishing the master whitelist before Monday 9am PST. If you are on this whitelist, you will be able to mint — if you are not, you are ineligible for a genesis cocoon 😢.
To mint you will need 5 $Magic in the same wallet that you are whitelisted with. We do not take this Magic — it will stay in your wallet — but we figure this requirement is the best way to ensure people who actually want to play the game end up with cocoons.
Yes. Some lucky people will have received a whitelist spot for a BattleFly Partner Edition, and a general whitelist as well. They will be able to mint two cocoons during the mint.
It will not be possible for people to stack general whitelist spots. These are strictly one per wallet.
We’re sorry you’ve missed out — but all is not lost:
We want this game to grow to a level where hundreds of thousands of people are playing every day, so rest assured, we want you in the game as soon as possible.
1,000 cocoons will be distributed to our hard-working builders, mods, community and partnership managers, advisors and artists (roughly 3% of total supply).
Within 48 hours of the Genesis Cocoon mint finishing, you will be able to buy, sell and transfer Cocoons on [🤐REDACTED].
This is what your Cocoon will look like:
In the marketplace you will also be able to see some additional properties of your Cocoon, including whether its part of a rare BattleFly Partner Edition.
We are going to let people enjoy trading cocoons for a short period before we open the game.
In mid-March, the game will open and Season 1 will play out across three phases called Chrysalis, Genesis Battles and Ascension.
Your BattleFly’s natural lifespan will last many seasons, but in the future choices you make such as breeding or engaging in high-stakes battles may accelerate its ageing.
To release your BattleFly from its cocoon, you will need to stake it in The Silo for two weeks with 5 $Magic. (We told you that Magic would come in useful!)
During this period, several things will happen:
Note, periodic airdrops may happen for users staked in the silo. 🎉
Part of the strategy in the Chrysalis phase will be choosing whether to stick with the cocoon you have, or try to trade for a cocoon that has a different starting loadout.
Previously the Genesis phase was expected to last for two weeks. We’ve extended this out to four weeks. Why? — because it’s damn good fun battling in the Hyperdome and we think you’ll want more.
The game mechanic stays the same. You can stake your BattleFly in the Garden to salvage mods, steadily upgrading your load-out over time. Rare mods are going to be very hard to get at first, with players farming a Legendary weapon on average once every 22 days. In any case, a legendary mod is far from a guarantee of victory in the Hyperdome, a well-built BattleFly with mods complementing each other can win the day.
When you’re ready, you’ll stake your BattleFly with $Magic in the hyperdome against 99 other players. We have made a small adjustment to Season 1 staking — you’ll only be able to choose from pre-set entry amounts (5, 10, 20, 50 or 100 $Magic). This is to make it easier for players to understand the game, but don’t worry — degen mode is coming soon.
There is one massive change to our tokenomics that will be outlined in our upcoming whitepaper. Previously when a player lost a battle, they would simply lose 1.25% of their $Magic and that was it. This is no longer the case … more to be revealed soon.
Your BattleFly will have four weeks to farm Mods, battle in the Hyperdome and earn as much ROI as possible. At the conclusion of the Genesis phase, it will receive its Genesis Rank, based on its load-out, win/loss record and ROI generated.
To prepare for Season 2, all BattleFlys need to either ascend to Earth, or reboot.
Rebooting will be simple — you’ll start again, with the same BattleFly and original load-out, and progress through the Genesis Phase a second time. This will cost you time, and slightly shorten the overall life-span of your BattleFly.
If you’re happy with your BattleFly, you’ll proceed to the Ascension phase. Here, you will stake your BattleFly with a small amount of $Magic, prompting the ten AI powers who control Earth to try and recruit you to their faction in readiness for Season 2.
You will have to make some tough choices during this phase. The AI factions will pay you bribes (in the form of $Magic emissions) to try and attract your BattleFly, but the value of these bribes will decrease if you reveal your preference and/or a specific faction becomes popular.
You will be able to have multiple BattleFlys in your wallet during this period, all active in different phases of Season 1.
@Jean, @Pragmatic and @Artem in our team have built an incredible combat engine from the ground up for BattleFly, comprising over 240 Mods (weapons, shields and other utilities).
This means that:
This screenshot from our backend simulator shows what happens in just one second of battle between two BattleFlys. (This is just the text version — not what the game looks like!)
Keen eyes will see that each mod brings its own unique capabilities with regard to attack damage, speed and recharging, evasion and defence.
Every 3 minutes, two BattleFlys in each Hyperdome are randomly selected to fight. In season 1, this is where RNG plays the biggest role in the game, but we have introduced a ‘reload and recharge’ curve to prevent anomalies like back-to-back battles taking place.
We have a heap of BattleFly information coming out over the next ten or so days, including:
That’s it for now folks.
Thanks again for your support, and don’t forget to buy $Magic over at startwithmagic.com.
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